Preview & compare
Map views, overlays, and comparison workflows for world-generation data.
Lead project / active development
A desktop workbench for inspecting, comparing, and preparing Minecraft world-generation data.
Product design, engineering, and project direction · 2025–present

01 / Problem
Minecraft world generation is powerful, but spread across many files, namespaces, and interdependent rules. WGL brings that work into a visual desktop workbench without hiding the underlying data.
02 / Product surface
Map views, overlays, and comparison workflows for world-generation data.
Bring existing projects into a traceable working context.
Export prepared data and reach core workflows from the command line.
Workflows for preparing and observing pregenerated worlds.
03 / System
04 / Media
Reviewed screenshots and videos will be added over time. Until then, the active application mark is used as an honest placeholder.

05 / Availability
WGL Beta 1.0 Hotfix 1 is available as a free Community release for Windows. The application remains in active development.
06 / Roadmap
| Status | Areas | Public meaning |
|---|---|---|
| Live | Preview, Compare, Import, Export, CLI, Pregeneration | Part of the current product surface |
| Under rework | AutoTune, Structures, Rules, Path | Not marketed as available |
| Planned | Further product and edition work | No delivery commitment |
07 / Foundation
PRISM Worldgen Lab was designed and implemented from scratch as an independent codebase.