Project

PRISM World Network

The planning layer behind Echorys: regions, coastlines, mountains, rivers, lakes, cities, routes, and the rules connecting them.

Active development

Not public yet · Systems design and engineering direction · 2026–present

World Network is the planning layer behind Echorys. It turns a hand-authored continent into structured, reviewable data: regions, coastlines, mountain belts, rivers, lakes, cities, routes, and the rules that connect them.

Why it exists

Minecraft is excellent at making endless local terrain. That becomes awkward when you want a continent with deliberate geography, progression, and relationships between places. World Network moves the large decisions upstream, before chunk generation starts improvising.

What exists

Higher-fidelity terrain, the complete travel network, roads, bridges, cities, and points of interest are still in development. World Network is not a finished standalone world generator.